The Long Road of Power
Male human bard (dawnflower dervish) 2
NG Medium humanoid (human)
Init + 5; Senses Perception + 5
AC 16, touch 13, flat-footed 13 (+ 3 armor, + 3 Dex)
Fort + 2, Ref + 6, Will + 3; + 2 morale bonus vs. charm and fear effects, + 4 vs. bardic performance, language-dependent, and sonic
Speed 30 ft.
Melee mwk scimitar + 7 (1d6+ 5/18-20)
Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage + 1), battle dance: inspire courage
Bard (Dawnflower Dervish) Spells Known (CL 2nd; concentration + 5)
1st (3/day)—cure light wounds, grease, remove fear
0 (at will)—detect magic, light, message, read magic, unwitting ally[APG] (DC 13)
Str 13, Dex 17, Con 14, Int 13, Wis 10, Cha 17
Base Atk + 1; CMB + 4; CMD 15
Feats Dervish Dance[ISWG], Extra Performance
Traits flame of the dawnflower, reactionary
Skills Appraise + 5, Diplomacy + 8, Knowledge (arcana) + 5, Knowledge (local) + 5, Perception + 5, Perform (dance) + 8, Spellcraft + 5, Stealth + 7, Swim + 2, Use Magic Device + 8
Languages Common, Gnome
SQ battle dance, versatile performance (dance)
Other Gear mwk studded leather, mwk scimitar, 510 gp
Bardic Performance (standard action, 15 rounds/day) Your performances can create magical effects.
Battle Dance (move action, 15 rounds/day) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage + 2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Versatile Performance (Dance) + 8 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Fifth son of Ake Twelve-Sons, he has discovered his faith in Sarenrae and serves the Dawnflower.