The Long Road of Power
Hard to ignore, with a shock of golden curls and voice like honey, Catheshal makes friends wherever she goes.
Female human bard (court bard) 13
NG Medium humanoid (human)
Init + 2; Senses Perception + 17
AC 24, touch 14, flat-footed 22 (+ 6 armor, + 2 deflection, + 2 Dex, + 2 natural, + 2 shield)
Fort + 9, Ref + 13, Will + 12; + 4 vs. bardic performance, language-dependent, and sonic
Speed 30 ft.
Melee swish + 12/+ 7 (1d6+ 3/18-20 plus 2d6 vs. evil)
Ranged mwk composite shortbow + 12/+ 7 (1d6+ 1/×3)
Special Attacks bardic performance 38 rounds/day (swift action; countersong, distraction, fascinate [DC 26], glorious epic [DC 26], inspire greatness, mockery – 4, satire – 3, soothing performance, suggestion [DC 26])
Bard (Court Bard) Spells Known (CL 13th; concentration + 23)
5th (3/day)—bard’s escape, greater dispel magic
4th (5/day)—break enchantment, dimension door, dominate person (DC 26), echolocation[UM], hold monster (DC 26)
3rd (6/day)—arcane concordance, beacon of luck, charm monster (DC 25), confusion (DC 25), displacement, good hope, haste, triggered suggestion[ACG] (DC 25)
2nd (8/day)—acute senses (DC 22), alter self, glitterdust (DC 22), heroism, invisibility, mirror image, seducer’s eyes, tongues
1st (8/day)—cultural adaptation, disguise self, ear-piercing scream (DC 21), grease, hideous laughter (DC 23), hypnotism (DC 23), identify, timely inspiration (DC 21), unnatural lust (DC 23)
0 (at will)—detect magic, light, mage hand, mending, message, prestidigitation, read magic, scrivener’s chant, unwitting ally (DC 22)
Str 14, Dex 14, Con 15, Int 14, Wis 13, Cha 30
Base Atk + 9; CMB + 11; CMD 26
Feats Call Truce, Greater Spell Focus (enchantment), Persistent Spell, Persuasive, Piercing Spell[UM], Rhetorical Flourish, Skill Focus (Diplomacy), Skill Focus (Perform [sing]), Spell Focus (enchantment)
Traits noble born – orlovsky, overwhelming beauty
Skills Appraise + 6, Bluff + 32, Climb + 6, Diplomacy + 57, Intimidate + 12, Knowledge (arcana) + 9, Knowledge (dungeoneering) + 6, Knowledge (engineering) + 6, Knowledge (geography) + 6, Knowledge (history) + 12, Knowledge (local) + 12, Knowledge (nature) + 6, Knowledge (nobility) + 12, Knowledge (planes) + 6, Knowledge (religion) + 6, Linguistics + 15, Perception + 17, Perform (act) + 20, Perform (dance) + 26, Perform (percussion instruments) + 21, Perform (sing) + 32, Profession (courtesan) + 29, Sleight of Hand + 6, Spellcraft + 12, Stealth + 6, Use Magic Device + 18
Languages Abyssal, Celestial, Common, Daemonic, Draconic, Dwarven, Elven, Giant, Gnome, Infernal, Sign Language, Sylvan, Undercommon
SQ heraldic expertise + 6, silver tongued, versatile performances (act, dance, sing), wide audience
Combat Gear lesser bouncing metamagic rod, mesmerizing tattoo, ring of counterspells (Dominate Person), scroll of break enchantment, wand of cure light wounds (42 charges), wand of cure moderate wounds (6 charges), wand of enlarge person (34 charges), wand of fly (32 charges), wand of heroism (50 charges), wand of magic missile (37 charges), wand of protection from evil (45 charges), wand of true strike (48 charges), wand of unseen servant (38 charges), deodorizing agent (4), oil (4); Other Gear + 2 comfort mithral chain shirt, songshield, swish, arrows (40), mwk composite shortbow (+ 1 Str), amulet of natural armor + 2, belt of physical might + 2 (Dex, Con), cloak of resistance + 3, efficient quiver, handy haversack, headband of alluring charisma + 6, ring of protection + 2, winged boots, bedroll, blanket, cards, courtesan’s kit, dice, dominos, masterwork Bhodran, measuring cord (10 ft.), mirror
Bardic Performance (swift action, 38 rounds/day) Your performances can create magical effects.
Call Truce Call for a truce in combat
Greater Spell Focus (Enchantment) + 1 to the Save DC of spells from one school.
Heraldic Expertise + 6 (3/day) (Ex) You add half your bard level to Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) checks.
Persistent Spell Foes must succeed at 2 saves or suffer the spell’s full effects.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Rhetorical Flourish Use verbal misdirection while making Diplomacy check
Silver Tongued You can shift a creature’s attitude by three steps with Diplomacy.
Spell Focus (Enchantment) Spells from one school of magic have + 1 to their save DC.
Versatile Performance (Acting) + 20 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks
Versatile Performance (Dance) + 26 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Singing) + 32 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Wide Audience (+ 1 targets / 40’ radius / 80’ cone) (Su) Bardic performance abilities may affect + 1 targets or a 40’radius or a 80’ cone.
+ 1 Single Target Enchantment Save DC (Tattoo);
+ 1 DC (Trait) Bonus if attracted to Female Human;
+ 3 DC (Perform) Bonus;
‘Rapture’, Diamond and Mithril Necklace: + 10 Competence bonus to Diplomacy.
Feats: Skill Focus (Perception), Voice of the Sybil, Extend Spell & Spell Perfection.
Rod of Beguiling, 18,000gp
Robe of Scintillating Colours, 27,000gp
Musical Staff, 32,000gp.
Catheshal Jaet is a member of an order within the church of Shelyn, the ‘Golden Section’. Internally some members of the order are assigned a ‘number’ (Catheshal’s currently is 21) and numerological cues are used as identifiers between these members rather than names.
Publically the order seeks to educate and promote a mathematical appreciation of beauty, privately some members of the order are often found to be active in fighting threats to Shelyn’s faithful and promoting the faith.
Catheshal was born into a minor once noble family who held lands in the kingdom of Galt. Most of the family were killed in the violent uprising following the fall of Aroden, Catheshal was saved however and raised by a wandering bard, Lefvyn, and his wife Tiele, a performing priestess of Shelyn.
Catheshal was thus raised ‘on the circuit’, performing at various noble houses becoming exceptionally skilled in the art of song, dance, persuasion, manners and making a good impression.
One night Tiele introduced Catheshal to the ‘Golden Section’, a secret organisation that aimed to promote the cause of Shelyn and she was inducted into the cause. Since then Catheshal has been tasked by Tiele with travelling the river kingdoms, building a safe haven for worshippers of Shelyn and ensuring that places of beauty are preserved and protected. To this end she is anxious to meet good aligned adventurers in order to build her power base.