(Greenbelt) Arlong Angar

A middle aged Half-Ork Priest with two odd boots.

Description:

Male half-orc monk (wanderer) 6 (Pathfinder RPG Advanced Race Guide 76)
LN Medium humanoid (human, orc)
Init 4; Senses Perception +14 (16 to find hidden objects (inc. secret doors and traps), determine if food is spoiled, or identify a potion by taste)

Skills

Acrobatics 13 (21 to jump),
Appraise 12,
Craft (blacksmith) +12,
Craft (clothing) +10,
Heal +11,
Knowledge (geography) +10,
Knowledge (religion) +11,
Perception +14 (
16 to find hidden objects (inc. secret doors and traps), determine if food is spoiled, or identify a potion by taste),
Profession (farmer) +11,
Profession (teacher) +11,
Sense Motive +11,
Survival +14;

Racial Modifiers +2 Appraise, scavengerAPG

Languages Abyssal, Common, Draconic, Dwarven, Giant, Gnome, Goblin, Orc

Vow of Peace (+1 ki) The monk must strive to attain peace and may only use violence as a last resort. He can never strike the first blow in combat. If attacked, he must use the fight defensively action or the total defense action for the first 2 rounds. He must always gi

Vow of Truth (+1 ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where


Lance
Mule
N Medium animal

Fetch [Trick] The animal will get a specific object.
Fighting [Trick] The animal has been trained to fight.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Work [Trick] The animal pulls or pushes a medium or heavy load.


Wiggles
Mule
N Medium animal
Init 2; Senses low-light vision, scent; Perception +5

Defense

AC 12, touch 12, flat-footed 10 (
2 Dex)
hp 20 (2d8+4)
Fort 5, Ref 5, Will 0

Offense

Speed 40 ft.
Melee 2 hooves +3 (1d3
2)

Statistics

Str 14, Dex 14, Con 14, Int 2, Wis 11, Cha 4
Base Atk 1; CMB 3; CMD 15 (19 vs. trip)
Feats Endurance, RunB
Tricks Attack, Come, Down, Fighting, Stay, Track, Work
Skills Acrobatics 2 (6 to jump with a running start, 6 to jump), Perception +5
SQ come, fighting, track, work

Special Abilities

Come [Trick] The animal will come to you on command.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fighting [Trick] The animal has been trained to fight.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15
feet by sense of smell.
Track [Trick] The animal will track a scent.
Work [Trick] The animal pulls or pushes a medium or heavy load.

Bio:

(Greenbelt) Arlong Angar

The Long Road of Power twiggyleaf Dragathorian