The Long Road of Power
Hard to ignore, with a shock of golden curls and voice like honey, Catheshal makes friends wherever she goes.
Female human bard (court bard) 10 (Pathfinder RPG Advanced Player’s Guide 81)
NG Medium humanoid (human)
Init + 2; Senses Perception + 16
AC 22, touch 12, flat-footed 20 (+ 6 armor, + 2 Dex, + 2 natural, + 2 shield)
hp 67 (10d8+ 20)
Fort + 9, Ref + 13, Will + 12; + 4 vs. bardic performance, language-dependent, and sonic
Speed 30 ft.
Melee swish + 11/+ 6 (1d6+ 2/18-20)
Ranged composite shortbow + 11/+ 6 (1d6+ 1/×3)
Special Attacks bardic performance 30 rounds/day (move action; countersong, distraction, fascinate [DC 23], glorious epic [DC 23], inspire greatness, mockery – 3, satire – 2, suggestion [DC 23])
Bard (Court Bard) Spells Known (CL 10th; concentration + 18)
4th (3/day)—dimension door, hold monster (DC 24)
3rd (5/day)—charm monster (DC 23), confusion (DC 23), dispel magic, displacement, haste
2nd (6/day)—acute senses[UM] (DC 20), alter self, glitterdust (DC 20), heroism, invisibility, mirror image, seducer’s eyes, tongues
1st (7/day)—cultural adaptation[UI], disguise self, ear-piercing scream[UM] (DC 19), grease, hideous laughter (DC 21), hypnotism (DC 21), identify, timely inspiration[APG] (DC 19)
0 (at will)—detect magic, light, mage hand, mending, prestidigitation, read magic, resistance, scrivener’s chant, unwitting ally[APG] (DC 20)
Str 13, Dex 14, Con 15, Int 14, Wis 13, Cha 26
Base Atk + 7; CMB + 10; CMD 20
Feats Greater Spell Focus (enchantment), Persistent Spell[APG], Persuasive, Piercing Spell[UM], Skill Focus (Diplomacy), Skill Focus (Perform [sing]), Spell Focus (enchantment)
Traits influence, overwhelming beauty
Skills Acrobatics + 23, Appraise + 8, Bluff + 29, Climb + 7, Diplomacy + 41, Disguise + 18, Escape Artist + 8, Fly + 23, Heal + 3, Intimidate + 12, Knowledge (arcana) + 10, Knowledge (dungeoneering) + 8, Knowledge (history) + 13, Knowledge (local) + 13, Knowledge (nature) + 8, Knowledge (nobility) + 13, Knowledge (planes) + 8, Knowledge (religion) + 8, Linguistics + 15, Perception + 16, Perform (act) + 18, Perform (dance) + 23, Perform (percussion instruments) + 20, Perform (sing) + 29, Profession (courtesan) + 23, Ride + 4, Sense Motive + 29, Sleight of Hand + 8, Spellcraft + 10, Stealth + 8, Survival + 3, Swim + 3, Use Magic Device + 17
Languages Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Infernal, Sign Language, Sylvan, Undercommon
SQ heraldic expertise + 5, silver tongued[ARG], versatile performances (act, dance, sing), wide audience
Combat Gear lesser bouncing metamagic rod[APG], potion of endure elements, scroll of break enchantment, wand of enlarge person (38 charges), wand of fly (37 charges), wand of magic missile (38 charges), wand of true strike (48 charges), wand of unseen servant (38 charges), deodorizing agent (3), oil (3); Other Gear + 2 mithral chain shirt, songshield, swish, composite shortbow (+ 1 Str), crossbow bolts (40), amulet of natural armor + 2, belt of physical might + 2 (Dex, Con), cloak of resistance + 2, handy haversack, headband of alluring charisma + 4, lyre of building, ring of feather falling, bedroll, blanket[APG], cards[UE], courtesan’s kit[ACG], dice[UE], dominos[UE], masterwork Bhodran, measuring cord (10 ft.), mirror, traveler’s outfit, waterproof lamp[UE], 51 pp, 801 gp, 7 sp
Bardic Performance (move action, 30 rounds/day) Your performances can create magical effects.
Greater Spell Focus (Enchantment) + 1 to the Save DC of spells from one school.
Heraldic Expertise + 5 (3/day) (Ex) You add half your bard level to Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) checks.
Persistent Spell Foes must succeed at 2 saves or suffer the spell’s full effects.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Silver Tongued You can shift a creature’s attitude by three steps with Diplomacy.
Spell Focus (Enchantment) Spells from one school of magic have + 1 to their save DC.
Versatile Performance (Acting) + 18 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks
Versatile Performance (Dance) + 23 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Singing) + 29 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Wide Audience (+ 1 targets / 40’ radius / 80’ cone) (Su) Bardic performance abilities may affect + 1 targets or a 40’radius or a 80’ cone.
Trust: Wary, Skeptical, Reliable, Trustworthy, Confidant.
Risk: None, Minor, Miderate, Considerable, Great.
Negotiation: Risk over Trust = No; Equal = Diplomacy;
Discovery check: Knowledge skill = Best skill to use;
Influence: Success by 5/10 margin = benefits + discovery.
Pre-Event: Knowledge @ -5;
Opposition: Success = -2 on opponents check;
No sway, minor sway (+ 2), moderate sway (+ 4) & major sway (+ 6).
Catheshal Jaet is a member of an order within the church of Shelyn, the ‘Golden Section’. Internally some members of the order are assigned a ‘number’ (Catheshal’s currently is 21) and numerological cues are used as identifiers between these members rather than names.
Publically the order seeks to educate and promote a mathematical appreciation of beauty, privately some members of the order are often found to be active in fighting threats to Shelyn’s faithful and promoting the faith.
Catheshal was born into a minor once noble family who held lands in the kingdom of Galt. Most of the family were killed in the violent uprising following the fall of Aroden, Catheshal was saved however and raised by a wandering bard, Lefvyn, and his wife Tiele, a performing priestess of Shelyn.
Catheshal was thus raised ‘on the circuit’, performing at various noble houses becoming exceptionally skilled in the art of song, dance, persuasion, manners and making a good impression.
One night Tiele introduced Catheshal to the ‘Golden Section’, a secret organisation that aimed to promote the cause of Shelyn and she was inducted into the cause. Since then Catheshal has been tasked by Tiele with travelling the river kingdoms, building a safe haven for worshippers of Shelyn and ensuring that places of beauty are preserved and protected. To this end she is anxious to meet good aligned adventurers in order to build her power base.